Monster Hunter: Transition from East to West and Western Niche to Western Mainstream
Monster Hunter as a franchise has recently gained massive popularity in the West. The contrast between its popularity in Japan to the rest of the world is staggering. As someone who has enjoyed Monster Hunter since the first game, it’s amazing to see how well-known Monster Hunter has become. What made Monster Hunter massively popular in Japan and why only now has Monster Hunter become mainstream? What has changed from then to now?
Kantai Collection, Warship Girls, World of Warships, and Azur Lane: Marketing World War 2 ships in the Modern Era
For those unfamiliar with any of the following titles, the main selling point of each franchise features ships that fought during the Second World War. While World of Warships has players engaging in naval warfare through control of the ships themselves, the other games take the ships and personify them. What exactly is the reasoning for the difference in the portrayal of ships? What does the personification of ships accomplish? What factors drive the creation of games centered around using parts of World War 2?
HI, AJ. Have you begun the process of trying to locate articles–either popular or scholarly in nature–related to either topic? That might help you make a choice between the two.
After talking with you yesterday I’m looking forward to seeing which topic you choose to cover and how the project will turn out. I think there’s something interesting about how media is said to be “Westernized” when it crosses over in popularity from its country of origin to America, and I think that’s a strong idea for a topic.