Active Learning Spaces

Had a great experience last week up at Seattle Pacific University at a D. Christopher Brooks lecture – now I want to pull all of the computers out of the computer lab! I wrote more about it at Man.Myth.Machine.

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Student Technology Expectations

EDUCAUSE recently conducted their large national annual survey of undergraduate students views on technology.
Here are some interesting findings:
  • 64% of students agree that technology elevates the level of teaching
  • 70% believe they learn best from courses that blend face-to-face and online components
  • 68% agree that their instructors are using technology effectively
More results from the survey:
  • 83% of students own laptops, but use of campus computing resources is still very popular
  • Use of open educational resources, simulations, educational games and an LMS (such as Moodle) was clearly viewed in a favorable way by students.
  • Use of e-portfolios, blogs, photo-sharing sites, web-based music and wikis was largely viewed as unfavorable by students.

I also wrote a bit about it on Man.Myth.Machine

 

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Lecture Capture with Tegrity

Tegrity is a lecture capture system developed by McGraw Hill and used by the University of Washington, as well as other schools. I read their report before watching the promotional demo from Tegrity’s website.

Improving the Student Experience: Summary of Winter Quarter 2012 Assessment Data on the Use of Tegrity
by Cara Giacomnin, Heidi Stahl, and William Wynn.

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Faculty Technology Adoption Models

I’ve been reviewing the existing Faculty Adoption models this week. I found this article, by Brent Wilson was the refresher I needed.

Adoption Factors and Processes
Brent Wilson, Lorraine Sherry, Jackie Dobrovolny, Mike Batty, and Martin Ryder
Information and Learning Technologies, University of Colorado at Denver

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