Final Artist’s Statement

Thinking About Dogs depicts a regular guy just trying to go about his day, except for the fact that he is always being confronted by Dogs. For some reason, the dogs are definitely noticing him, and they want him to know it. My project is not about people and dogs relating to one another. In this piece, Dogs is a place that exists in one’s mind; somewhere to go when feeling like there’s nowhere else. It is about alienation, retreating into one’s own head, and trying to get over stuff and move on.

I chose to animate this project because it allowed me to take the most liberty with my characters.There were a lot of things in the piece that I wanted to not imbue with any obvious meaning, regardless of how what I thought meant. Maybe the audience will think, “What are the dogs trying to tell these people? What do they know that we don’t?” The ability to be sort of canvas for one to project themselves onto is something that is unique to animation and I wanted to take that opportunity. This way, I didn’t have to depict the dogs as anything but dogs.

Iterative artist’s statement week 10

Thinking About Dogs depicts a guy trying to go about his day, except for the fact that he is always confronted by a Dog. For some reason, the dogs want him to know they are definitely noticing him. My project is not about people and dogs relating to one another. In this piece, Dogs is a place that exists in one’s mind; somewhere to go when feeling like there’s nowhere else (want to find something else to put here?)—a happy place. It is about alienation, retreating into one’s own head, and trying to get over stuff and move on.

I chose to animate this project because it allowed me to take the most liberty with my characters.There were a lot of things in the piece that I wanted to not imbue with any obvious meaning, regardless of how what I thought meant. Maybe the audience can think, “Why are the dogs disapproving of the strange looking guy?” Or maybe they think that the dogs were trying to tell him something.he ability to be sort of canvas for one to project themselves onto is something that is sort of unique to animation and I wanted to take that opportunity.This way, I didn’t have to depict the dogs as anything but dogs, I tried not anthropomorphize them at all, and the audience could do the rest and see them as whatever they wanted.

 

Iterative Artist’s statement, Week 9

Thinking About Dogs depicts a guy in a couple of empty, lonely situations, except for the fact that he is always confronting a Dog. At one point, the confrontation leads to a disruption in the guy’s mind. Then, everything is calm for the guy. But, I guess there’s another guy, and he also has some relationship to Dogs capital D, and you get to thinking that maybe the thinking about Dogs is pretty common. My project is not about people and dogs relating to one another. In this piece, Dogs is a place that exists in one’s mind; somewhere to go when feeling like there’s nowhere else—a happy place. It is about alienation, retreating into one’s own head, and trying to get over stuff and move on.

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The medium allowed me to take lots of liberties with my characters. I didn’t want anyone, neither the dogs nor the people, to be depicted as happy. At the same time, I didn’t want the characters to be depicted as sad or angry, because those are strong emotions that are heavily coded. If I used them in my piece, the emotions of the characters would detract from the situations the characters were depicted in. Instead I thought that they should appear deadpan, and that their lack of expression would serve as a blank slate for the audience to project onto, ál a Kuleshov effect. This way, I didn’t have to depict the dogs as anything but dogs, I tried not anthropomorphize them at all, and the audience could do the rest and see them as whatever they wanted.

or

There were a lot of things in the piece that I wanted to not imbue with any obvious meaning, regardless of how what I thought meant. Maybe the audience can think, “Why are the dogs disapproving of the strange looking guy?” Or maybe they think that the dogs were trying to tell him something, or that the guy was depressed (these are all things I’ve heard in feedback.) These are the kinds of things I personally have my own opinion of but choose to keep private. This is not because I did not think it meant anything to the work, but I thought it would mean more for the audience to take it as whatever they feel. The ability to be sort of canvas for one to project themselves onto is something that is sort of unique to animation and I wanted to take that opportunity.

Artist’s Statement 6

Thinking About Dogs depicts a guy in a couple of empty, lonely situations, except for the fact that he is always confronting a dog. At one point, the confrontation leads to a disruption in the guy’s mind. Then, everything is calm for the guy. But, I guess there’s another guy, and he also has some relationship to Dogs capital D, and you get to thinking that maybe the thinking about dogs is pretty common. This project is not about people and dogs relating to one another. In this piece, Dogs is a place that exists in one’s mind; somewhere to go when feeling like there’s nowhere else—a happy place. It is about alienation, feeling detached from the outside environment and retreating into one’s own head.

Iterative Artist’s Statement 5

My project is becoming more personal, and I think it’s time to talk about the relationship that I have with dogs and how I can best represent this. More importantly, I need to think about why it is important for me to put it… out there, for people to see. So, it’s time to answer some of my own questions. I think it’s less about the relationship I have with dogs but the relationship i have to thinking about dogs. I like to think about dogs. More than I like thinking about them, it seems more accurate to describe it as a compulsion. I’n not thinking about Dogs, Dogs is a place that I go when I need to distract myself. It is like my brain’s alternate path to anxiety. It must be some sort of subconscious interruption, but it feels like a cool thing my brain is doing for me. Why though? I don’t know when it started happening. There’s a sort of wall that comes up when I try to think to hard about it– shortly after conceiving this project my childhood dog Ruby passed away, and now it makes me sort sad to think about my personal relationship with dogs because she was the only dog I’ve had and the only one I’ve ever had an intimate relationship with. I’m going to include her in my project, I don’t think that statements warrants more explanation than I’ve already given. I will say that I miss her, and I think it has affected my project more than I thought it. As for the question of why it is important for people to see this? I think that all I can say is I’m hoping it will strike a chord with people who have social anxiety, and I guess I want to document this sort of unique/ maybe not that uncommon defense mechanism.

 

Iterative Artist’s Statement 4

 

I’m trying to be as cryptic as I can when speaking about my piece to my peers. I’ve finally come to terms with the fact that a lot of my project is meant to be entertaining, or it only has meaning to me. I feel like this is a moot point because I’ve said it to the class in critique and seminar, so I may as well move on. It will be interpreted as it will! What’s been more interesting to me lately is the actual process of animating. Seeing something in your head and then seeing it move on paper is a very strange and satisfying experience.  I’ve been struggling with animating walking. One night I sat and tried to figure it out for 3 hours with out making any real progress in my film. It felt like I was drawing the same picture over and over and over again– very frustrating. Here’s to trying again. My final sequence of events is below.

Final shot list:

  1. Doggie on the beach
  2. Title screen!
  3. Walkin’ down the street
  4. Talking to the cashier (?)
  5. Rear ended by the wolf-dog
  6. Waking up no dogs
  7. Upstairs there is a dad/mom another person working on computer
  8. Look up at the big guy in the sky
  9. Dedicated to Ruby Parisi

 

Things to think about:

  • are cashier’s too tropey?
  • What do I call this piece?

Artist’s Statement 3

 

 

It is week 5 and I have about 7 seconds of animation completed. I’ve realized a lot of this process is driven by the desire to see an action completed. It’s not that bad but I’m still worried that I wont be able to finish in time for critique. As my research continues, I’ve realized a major flaw in my research question: How is realism used in animation? The answer is apparently, “it’s not.” Right now I’m working on reshaping my question. Animation is medium that depicts a reality very subjectively, because the creator completely imagines the animated world—this makes me think that I should research this phenomenon. The opposite of realism is more along the lines of what I was thinking about initially, but I didn’t/ still do not have the words for it. The fact that there is nothing to evaluate “the real” in animation against complicates the basis on which to evaluate how “real” anything in animation is.

I’m still thinking about what situations to depict in my short. I really don’t want to over complicate things but I also don’t want to allude to a story line when there isn’t one. In some ways I think that could be ok, but it needs to be done in a certain way which isn’t completely unsatisfying for the viewer. It’s something I need to think about but I can’t spend too much time thinking about it. Catch 22!

Week 4 Bibliography Draft and Outline

 

Revised Question:

How does experimental animation redefine aesthetic realism? In other words, how can such a subjective medium truthfully represent the nature of reality?

 

Preliminary Thesis: Something about openness of interpretation being critical to reception. Style leading to projection. Refine.

 

PRIMARY SOURCES

Small People with Hats. Dir. Sarina Nihei. Royal College of Art, 2014. Animated Film.

Web.< https://vimeo.com/97202679>

Small People with Hats is a seven minute long animated short by Sarina Nihei about a group of small people that wear hats, who are tormented by the large, briefcase carrying people. The dynamic of their relationship is very mysterious; the hostility between these two groups is never explained. The briefcase people communicate in codes, symbols, and numbers. The people with hats do not communicate at all. The short somehow emerges as a critique of violence, punishment, rote office jobs, and a cruel mother. It’s impossible to say what the film is about, but it is certainly relevant.

 

I want to be able to incorporate the role of absurdity in animated representations of reality in my essay. This film will help my research because it was very inspiring to my entire project and the formulation of my question. It tackles very real subject matter while remaining very far from reality. Absurdity is definitely a mode that works well with animation and can capture the incomprehensible-ness of reality in a way that is unique to the medium.

 

Waking Life. Dir. Richard Linklater. Perf. Wiley Higgins. Fox Searchlight Studios. 2001. Film.

This film is an apt primary source for my project because it is an experimental animation that explicitly deals with the question “what is reality?” and takes an expressionistic approach to realism. Because there are multiple animators, it will help me understand the significance in stylistic approaches one can take to represent a subjective reality. I have not yet seen this movie so the rest of the annotation will have to come after I watch it. Recommended by Danny Loose

 

La Course A L’Abime. Dir. Georges Schwizgebel, Schwizgebel and Basil Vogt. Studio GDS, 1992. Animated Film.

La Course A L’Abime, which translates to Race to the Abyss is a highly experimental animation from 1992, and it featured on the collection of animated shorts The Animation Show. It appears to be entirely animated with acrylic paint. It is based on the French fictional biography of the great painter Caravaggio, which is also of the same title.

 

I wanted to use La Course A L’Abime as a source because it is sort of realistic, I wouldn’t neccesarily call it aesthetically abstract, though I certainly wouldn’t call it realism either. It’s more like a crude realism. It seeks to replicate reality, has shadows and light and is pretty accurate in movement. But the as characters morph into different shapes, defining the realism becomes more difficult to do. This intersection is critical to my thinking, and I want to be able to discern how this animation style works to portray reality, particularly because it is based on a biographical novel.

 

Sílení. Dir. Jan Švankmajer. Perf. Petr Cepek. Warner Bros and Zeitgeist Films. 2005.

 

Jan Svanmajer’s Lunacy is a film adaptation of two Edgar Allen Poe stories, “The Premature Burial” and “The System of Doctor Tarr and Professor Fether.” It employs hyper-realistic sound, and stop motion mixed with real footage. This mixed media approach, which is used in many films, is something I feel I need to touch on in my essay, because it highlights a very important part of the attraction to the medium: animation makes a tangible representation of an imagined reality. The hyper-realistic sounds that Švankmajer uses in his films were the primary inspiration for the sound I want to incorporate into my project. I want to talk about surrealism in my essay.

 

SECONDARY SOURCES

 

Wells, Paul. Understanding Animation. New York: Psychology Press. 1998. Print.

 

In this book, Wells talks about the history of animation. The book tackles the question, “what is animation?” He examines the how and why certain animations are perceived as being “more real” than others, and points to Disney’s influence over this medium. Wells discusses the art form and its closeness to personal realities, and how the basis of realism in animation is based on projection. This raises interesting questions about how much “realness” has to do with accuracy and how much it has to do with subject matter.

 

This is going to be an important article in my research, there is an entire chunk dedicated to experimental animation, and while I’m interested by experimental animation I don’t know much about what defines it. It also goes over the obfuscation of reality in animation. Wells addresses several issues of representation one may come across while drawing characters. This will inform both my project and my research.

 

Hall, A. (2003), Reading Realism: Audiences’ Evaluations of the Reality of Media Texts. Journal of Communication, 53: 624–641.

 

Reading Realism studies the way audiences perceive realism. The study was conducted on forty seven adults with little previous knowledge of media studies. The study found six conclusive means of defining realism. They defined realism as “relating to real world experience.” The author of the article, Alice Hall, does acknowledge that despite the results of the study, there is no real way to measure realism. This study will give me some new lenses to analyze how those who are not myself perceive realism. It will also give me some ideas on defining realism differently across styles and genres.

 

Morgan, Katie. “It’s So Real It’s Fake: An Exploration of Realism in Animation.” It’s so Real It’s Fake: An Exploration of Realism in Animation. Academia, n.d. Web. 04 Mar. 2016..<http://www.academia.edu/2941748/It_s_so_real_it_s_fake

_An_exploration_of_realism_in_animation>

 

In this article the author Katie Morgan actually refers many other animators and authors to try and find a way to define realism within animation, and this turns out to be very difficult. The article talks about hyper-realism as a primary feature of many animations, as well as surrealism and ultra realism. All of these modes differ from actually being “realistic,” which in this article is sort of dismissed as being arbitrary to the basis of realism/ perceptions of reality.

 

This article will be extremely helpful because instead of talking about the ideological reasons that animation is thought of as “more real” than other more realistic forms of media, it discusses animation style as very large part of a viewers perception of reality. The articles discussion of the many variations of realism, which I did not previously know about, changes my understanding of animating. It will also relate directly to the hyper-realistic sound elements of my final project.

 

Telotte, J.P “The Changing Space of Animation: Disney’s Hybrid Films of the 1940s” Atlanta, GA: School of Literature, Communication, and Culture, Georgia Tech. Dec 12 2005. Web. April 19, 2016.

 

This article is about Disney’s animation department and the shifts that took place in the 1940’s. While in the early 1900’s Disney’s realistic style dominated the cultural knowledge of animation in the United States, the 1940’s brought changes more experimental animation into the mainstream. Although, comparatively, the films were still highly tame, and true abstract animation was not yet widely known in the US. Still, popular films like “Flight of the Bumblebee” were made, and the shift in style influenced animation in the US. Because Disney is such an influential company and their animations sort of set the precedent for what animation should look like, I needed an early Disney source. I’m not sure if this is the final one I will use, but because it does deal with Disney realism and how that affected the broader scope of cartooning, it is working out nicely as a source.

NEED TWO MORE SOURCES.

 

ESSAY OUTLINE:

 

  1. Introduction and Thesis
  2. What is realism and how can it be measured?
  • Early Disney’s Precedent
  1. Experimental European Animation
  2. Representation and replication
  3. Conclusion, reiterate thesis.

Iterative Artist’s Statement 2

Iterative Artist’s Statement-Week 4

At this stage in my project, I would say this piece is about alienation, exclusion vs. inclusion, and the invisible forces that might affect the understanding of one’s place these social spaces. It will be a two minute long, non-narrative piece.

I have only recently arrived to the point where I can concisely summarize what my project is about, and I’m hoping it won’t stray too far from what I have now as I continue working on it. Animation gives the creator more artistic liberties than almost any other medium of filmmaking, except for the fact that it is extremely time consuming and labor intensive, so in this case, time is really the only thing working against you. Ultimately, it came down to a realistic assessment of my abilities and what I would be able to accomplish in the next few weeks. There were a lot of different themes I was working on tackling; I wanted to explore expressions of power and domestic life, but eventually ended up needing to do something more stream- lined. Because the themes I have now decided to work with don’t rely on depicting multiple characters having confrontations, it’s far simpler on paper. And it will still feature lots of dogs.

As a sort of state of the union I am: Finishing story boarding and will be doing intense animating for the next few weeks!

Something that I’m working through right now as I work on this is the fact that it’s personal—it isn’t about me, but on an more interactive level, alienation is sort of a personal subject and I can only speak to my own experiences. Other than that, my project isn’t grounded in a historical framework and it isn’t a call to action—its not really about anything other than these subjective experiences. So I’m wondering if it will be critically engaging in any way/ figuring out how to make it more critically engaging/ wondering if it matters that it is.

Donna Haraway Lecture

Donna Haraway—Art, Science, Activism

Donna Haraway’s guest lecture on the Cthulucene and Art/Science Activism surprised me because it was focused on the importance of the ancient stories that have been passed down and the importance of some of those narratives. For some reason, I thought the lecture was going to be more focused on actual biology, but it seemed Haraway was interested in seeing how human life and natural life paralleled and the co-dependence. Her main argument seemed to be that communication is the foundation of our civilization; she urged us to spread knowledge about the natural world throughout the community and to keep conversations going, through art or stories or what have you. Her manipulation of vocabulary was a way to push communication to its limits, and make it as effective as possible. She also pointed out that we share a vocabulary with the natural world. This lecture applied to my project because I am working with animals, in an analogous way, and her lecture was focused at the anthropogenic world. The anthropogenic has come up a lot in my research on domestic spaces. I do not know what Donna Haraway would think about anthropomorphizing animals, but I feel like she would be skeptical of it depending on how it was used.