Ah, reshoots. The project is coming along pretty well, but there have been a few setbacks that may require them. It has occurred to me that some of the video portions don’t/won’t fit all that well in the film. Particularly when they’re bookended by light painting, I worry that the usage of video in some scenes is going to feel inconsistent. Thus, I have decided to refilm a few things, mainly redoing any shots of The Boy during the Light Spirit scene, which I’m actually looking forward to because this way the entire finale of the film will be 100% animated with light painting, which should be fitting — and yes, daunting, but luckily the most complex shots in that portion are already taken care of, so I’m not too worried. In fact, if things go well, I may be able to take care of those reshoots by tomorrow night.
The Swordmaster scene is more troubling, as I’m completely unsure how well it will work given the material we have. I haven’t been able to do much of any editing on that segment yet, so I hope that any changes that will have to be made won’t be too extreme. I really am running short on time here, so I need to focus as much energy as I can on the Trapmaker scene.
The Trapmaker scene shouldn’t be as much of a problem, even though there’s a mix of video and light painting. What I hope will come across in the film is that the jerky light painting style of movement will only occur when the light entities are serving as the primary light source (thus, the finale practically needs to be shot entirely in light painting). With the forest, I’m hoping there will be enough ambient light to see some background detail (well, I should certainly hope so, otherwise, why would I shoot in the forest?) such that I can get away with using video so long as light entities aren’t in too close proximity to the subjects. If it sounds confusing, it probably is — I’m just making some notes to myself at the moment. Hopefully this will all work out fine.
Back to the Trapmaker bit, I plan on doing some video tests in the woods today, and heading to the costume shop to see if they have anything that can augment what we already have for him. My goal is to begin shooting with Trevor Hart (the Trapmaker) this weekend, and only need him for three or four days. I really hope everything works out, because the success of almost everything that remains to be shot is hinging upon how well the forest shoots work.
On a more positive note, I have been doing some minor editing here and there, and worked on the compositing of light painting into a few shots, and I think it’s worked beautifully. I’m very happy about this because my colleages in “Animated Archetypes” expressed some very reasonable concerns about the quality of the edge selection when inserting light graffiti onto a new background. Thankfully, I was able to make a Photoshop macro that has so far done a surprisingly good job of selecting only what I’ve wanted from the light painting I’ve done, and since it’s now an automated process, it has drastically cut down on the amount of grunt work I have to do and allows me focus more on making things pretty. I’ve only gone through a handful of shots, and it is taking quite a bit of time to position everything properly (if I had enough time left to go through AfterEffects in the MML on campus, I totally would, because entering [X, Y] coordinates for each individual part of a frame is… tedious, very very tedious), but it’s looking really cool!
I only have a few days until the rough cut is due. It’s a little worrisome, but it will be very nice to have a straight 3+ weeks to devote to the remaining material afterward. Speaking of which, I better get to assembling that ASAP.