Today:
0- –SIGGRAPH 2014 Technical Papers Preview!
– reminder Angel and Schreiner’s SIGGRAPH University Tutorial
– quick checkup on column-row ‘vs’ row-column representations
- Debrief Last Week’s Workshop via lab06 assignment – and glsl calls
- Lab 07 – Car Navigation
- Lab08 – Shading with Shaders
- Preview – the Robot Arm (more to follow tomorrow)
- Student Tool Tips & Cool Code (Josh – and other WebGL guys, Alex and modeling complex shapes, Shawn on DEMs)
Tomorrow:
– Quiz, Walkthru Robot Arm, more on Lab 07….
Next Week:
Guest Lecturer – Jenny Orr (Textures) and Q&A
email your questions for Jenny to Judy by Friday noon!
– Thursday Next Week: – Comprehensive Quiz, Schedule demo’s for Week 10
Week 10: Tuesday 2-4 – individual demo’s to Judy, Dani, Isaac and makeup quiz….
– Wednesday – In Class demo’s
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I. Debrief the worksheet from last week’s lecture, and prep for glsl calls.
- glsl primitives
- See main.cpp in lab06-isaac – solution….
– init( ) vertexArrayObject(s) and Buffer
– drawCar(…) Object vs. World Coordinates – recall scene graphs
– - Questions for Isaac?
2. Lab 07 – Car Navigation.
- For moving the camera/navigation you will need – Camera Transformations:
– Recall the simple pipeline and the pipeline
– Coordinate transformations of a point: Object, World , and Camera Coordinates: see picture.
– Camera Naviation:- How to implement a fly-through ???
- How to implement Maya’s track and dolly ???
– Dani will introduce the starter code….
BREAK
4. Preview – The Robot Arm ….
– Last week – the Robot – Practice Problems with Malcolm
– Today, coding the Robot Arm (it’s cute!)
– Tomorrow, in lab, we’ll look at the code, and connect it to the math.
5. Student Tool Tips & Cool Code
– Josh – WebGL tutorials – Phong lighting!
– Alex – Using Anim8or to build models – The Enterprise!
– Shawn – Lab08 – Fractal Landscapes
SIGGRAPH