Coding with Shaders….
- Useful Links
- www.opengl.org
- Khronos & OpenGL, About Khronos
- Reference pages for 3.3. We will be assuming 3.2 or later. Note, the latest version is 4.3.
- OpenGL 3.2 API Quick Reference Card
- Nate Robbins OpenGL tutorials. The functions he uses are deprecated but the concepts are still the same.
- Also look on the links page.
- Scanline rendering: triangles, transformations, 2D projection, polygon fill, z-buffering…
- OpenGl Primitives
- Pipeline:
- Transformation View of the fixed Geometry Pipeline
- Mike Bailey’s Hardware View with shaders.
- Overview of OpenGL: see 2014 SIGGraph notes.
- A tutorial on GLUT.
- What is GLEW: The OpenGL Extension Wrangler Library? (if site down, go here)